Specular is direct and indirect reflections which can be made glossy (blurred).

 

Color

Weight

Roughness

 

Anisotropy

Enable 'Subdivision' and 'Smooth Subdivision Tangents' to remove anisotropic specular faceting

More information about Specular 'Anisotropy' can be found here.

 

 

   A video that shows how to create an anisotropic brushed metal effect can be found here.

 

 

Rotation

Distribution

(Fresnel) Enable

Reflectance at Normal

 

Extended Controls

Direct Specular Scale


Indirect Specular Scale