This shader is considered deprecated and will be removed in a future release. You should use the Standard Surface shader instead.

Due to the large number of controls, the Standard shader is split up into several groups. The individual settings for each group are described in more detail in the pages below.

 

 

A selection of preset material values can be found here. The C4D material library can be found here.

 

Specularity vs Reflection

Further information about physically based rendering in Arnold can be found here.