CreateImagerMaterial node used in a scene

 

The following post-process/imagers are available below:

 

 

A shader terminal, arnoldImager is available in the networkmaterial (or networkmaterialcreate) and the normal materials. The first parameter assigns the imager to the driver and you can use NetworkMaterialCreate to create the material network and use the arnoldImager terminal.

imager_exposure -> arnoldImager

 

 

Set the material to the driver's input parameter