Shader
RGB
This atmospheric shader node simulates the effect of light scattering, which causes more distant objects to appear lower in contrast, especially in outdoor environments. |
Fog distance controls the fog density. Fog density is modeled with an exponential distribution. Smaller values make the fog appear less dense, while larger values make it appear denser. |
This value changes the rate of the exponential decay along the direction axis. |
The color of the fog. Unsaturated values work best. |
Determines the starting point for the fog along the axis set by the direction. |
Determines the axis for the direction of fog. |