Class

Light

Synopsis

 


Although named point for historical reasons, this light source can model light either from a (theoretical) point source, or from a sphere (the latter being more realistic in most cases, and producing less sharp shadows). The light is cast evenly in all directions.

 



position

The position of the light.

radius

The radius of the light's spherical surface. Although the name of this light is 'point' for historical reasons, it really is an emissive sphere, unless radius is set to zero, in which case it becomes a true point light of no physical size.

matrix

color


intensity

exposure

cast_shadows

cast_volumetric_shadows 

shadow_density

shadow_color

samples

normalize

diffuse/specular/sss/volume

indirect

max_bounces

filters

aov

volume_samples

motion_start

motion_end