Milestone 4.1.3

January 13th, 2014

Enhancements
Incompatible changes

Bug fixes

 

TicketSummaryComponentOwnerPriorityVersionCreated
#3781peak memory not properly capturedarnoldthiagomajor4.17 weeks
#3782corrupted render region output in the X11 kick driverkickramonmajor4.17 weeks
#3784AiShaderGlobalsGetTriangle crashes with displacement in free modearnoldramonmajor4.17 weeks
#3785AiRadiance texture coordinatesarnoldramonmajor4.17 weeks
#3786specular_rotation parameter in standard shader misbehaving outside of [0,1] rangearnoldalanmajor4.17 weeks
#3788NaNs with light_blockerarnoldramonmajor4.17 weeks
#3789crash in bump3d used in object spacearnoldramonmajor4.17 weeks
#3798static non-invertible matrix transform crashesarnoldthiagomajor4.16 weeks
#3803curved motion blur not numerically precisearnoldthiagomajor4.16 weeks
#3806fast_exp symbol is stripped from os x opt buildarnoldthiagomajor4.15 weeks
#3809matrix-transformed cylinder and disk lights broken with 1 motion keyarnoldalanmajor4.15 weeks
#3810Memory leak in AiNodeEntryInstallarnoldangelmajor4.15 weeks
#3811AiNoise reports warning when using distortionarnoldthiagomajor4.15 weeks
#3812Don't compute importance tables for disabled lightsarnoldmikemajor4.15 weeks
#3816Crash when interrupting render during BVH build with more than 2 motion keysarnoldmikemajor4.14 weeks
#3817hardcode options node's name to "options"arnoldmarcosmajor4.14 weeks
#3799Memory leak on NURBS nodearnoldangelminor4.16 weeks

 

 

 

TicketSummaryKeywordsComponentOwnerPriorityMilestone
#3370broken motion_vector AOV in objects with deform keys and ignore_motion_blur4.1.3.1arnoldthiagomajor4.1.4
#3825Missing referenced disp shader causes mesh to disappear4.1.3.1arnoldmikemajor4.1.4
#3830ignore_motion_blur not removing extra keys4.1.3.1arnoldthiagomajor4.1.4

 

 

 

TicketSummaryKeywordsComponentOwnerPriorityMilestone
#3840curved motion blur is sometimes using a slightly off rotation4.1.3.2arnoldthiagomajor4.1.4
#3841linking quad_light.color to a shader not working with multiple lights4.1.3.2arnoldangelmajor4.1.4

 

 

 

TicketSummaryKeywordsComponentOwnerPriorityMilestone
#3866crash with multiple texture-mapped quad area lights4.1.3.3arnoldangelcritical4.1.4
#3766Add ZBack channel to deep EXR images for Nuke compatibilityMPC DWA 4.1.3.3arnoldramonmajor4.1.4
#3854Deep EXR crash when defining data tolerances but no data channels4.1.3.3arnoldramonmajor4.1.4
#3863Light filters incorrectly modify surface UVs4.1.3.3arnoldramonmajor4.1.4