See this playlist to learn how to use the Arnold License Manager.

 

 

 

No more environment variables! You can use the Arnold License Manager to configure licensing for Arnold:

Whatever you set up in the Arnold License Manager is used by Arnold when you render. 

Opening the Arnold License Manager

The Arnold License Manager is available from the Arnold > Licensing menu in Maya, 3ds Max, Houdini, and CINEMA 4D, and from the Arnold shelf in Katana

In CINEMA 4D, click Extensions > C4DtoA > Help > Licensing > License Manager

In CINEMA 4D Team Render Client, click File > Extensions > C4DtoA > Help > Licensing > License Manager

CINEMA 4D R21 replaced the Plugins menu with Extensions

In Houdini, click Arnold > Licensing > License Manager

In Katana, click the Shelf icon and in the KtoA shelf, click License Manager

In Maya, click Arnold > Licensing > License Manager

In 3ds Max, click Arnold > Licensing > License Manager

 

 

 

If you're not running a 3d application (for example, you're setting up a render node), then you can run the ArnoldLicenseManager executable.

How does it work?

If you really want to know how it works, here's how:

The config file

The Arnold License Manager is a user interface for setting up this config file.

{
    "license": {
        "clm": {
            "servers": [
                "@localhost"
            ]
        },
        "order": [
            "network"
        ],
        "rlm": {
            "servers": [
                "5053@localhost"
            ]
        }
    },
    "version": "1.0"
}

The config file is a per-user setting:

When Arnold renders a frame, Arnold reads the config file to get the license server connection information.