Shader

RGB

This shader returns the absolute value of the dot product between the shading normal and the incoming ray direction. It is also named |

Push or pull values by altering the slope at the beginning of the range. Bias values below 0.5 decrease the slope and lower values overall. Above 0.5, the slope is higher, and the value grows more quickly. A value of 0.5 has no effect. |

Increase or decrease the slope of the mid-range values. Gain values below 0.5 increase the contrast whereas values above 0.5 flatten the mid-range values. A value of 0.5 has no effect. |

When enabled, the |

Return the complement of the result (1 - x). |