Remap input from the [input_min, input_max] range to the [ouput_min, output_max] range linearly. The result is not clamped unless smoothstep is on, and the result is interpolated smoothly and the result is clamped in the [output_min, output_max] range.
Input shader to apply the range to.
Minimum input value to be used.
Maximum input value to be used.
Minimum output value to be used.
Maximum output value to be used.
If enabled, remapping is done using a smooth step function. Otherwise, it's done linearly.
Push or pull values by altering the slope at the beginning of the range. Bias values below 0.5 decrease the slope and lower values overall. Above 0.5, the slope is higher, and the value grows more quickly. A value of 0.5 has no effect.
Increase or decrease the slope of the mid-range values. Gain values below 0.5 increase the contrast whereas values above 0.5 flatten the mid-range values. A value of 0.5 has no effect.