The Arnold for Katana plugin comes with Arnold core bundled, but without the SDK.  Setting it up generally requires pointing to your license server(s), setting KATANA_RESOURCES, and launching Katana.

KtoA

KtoA comes bundled with Arnold core, and is tuned to work with the version it is bundled with.  It also has additional plugins, such as common shaders, volume plugins (OpenVDB volumes), kick, the Arnold python API, and so on.  Generally to launch Katana with KtoA you just need to expand the KtoA tarball and set the following environment variables, customized to your environment (the PATH and license variables are not required):

export foundy_LICENSE=4101@localhost
export solidangle_LICENSE=5053@localhost
export DEFAULT_RENDERER=arnold
export "KATANA_TAGLINE=With KtoA and Arnold"
export KTOA_ROOT=/path/to/KtoA
export PATH=/path/to/Katana:${KTOA_ROOT}/bin:$PATH
export KATANA_RESOURCES=${KTOA_ROOT}

Each KtoA version comes pre-qualified for particular Arnold core and Katana versions and comes bundled with a particular Arnold core version. Please see the release notes for each KtoA version for compatibility.

Setting Environment Variables

Note that on Windows, KtoA comes with an example script to launch Katana with KtoA: launchScript.bat.  You can readily customize that script rather than set your own environment variables.

On Linux, after installing Katana and downloading KtoA, the following environment variables ought to be set, and an example of each is given:

On Linux, if you are using a bash shell, you should consider creating a script to set the main environment variables and launch Katana for you.

More Environment Variables

There are a few more environment variables of interest:

Licensing Environment Variables 

Although not specific to Katana, you may want to set the following environment variables to remove the Arnold watermark from your rendered images: