Below is a list of AOV shaders available in HtoA.

 

More information on adding AOVs can be found here. Tutorials about AOVs can be found here.

 

Enable AOVs on the Render Output

Before writing to it, the AOV has to be enabled in the ROP and given a name that is also assigned in the aov_name parameter of each shader. The AOV type must also be set correctly.

 

 

More information on adding AOVs can be found here. Tutorials about AOVs can be found here.