Below is a list of all available shaders in the Arnold Shader Network Editor. Click on the titles to jump to the relevant shading groups.
- AOV Write Float
- AOV Write Int
- AOV Write RGB
- AOV Write Vector
- Color Convert
- Color Correct
- Color Jitter
- Composite
- Shuffle
- Float To Int
- Float To Matrix
- Float To RGB
- Float To RGBA
- RGB To Float
- RGB To Vector
- RGBA To Float
- Vector To RGB
| Abs - Add
- Atan
- Compare
- Complement (invert)
- Cross
- Divide
- Dot
- Exp
- Fraction
- Is Finite
- Length
- Log
- Max
- Min
- Modulo
- Multiply
- Negate
- Normalize
- Pow
- Random
- Range
- Reciprocal
- Sign
- Sqrt
- Subtract
- Trigo
- State Float
- State Int
- State Vector
| | - User Data Float
- User Data Int
- User Data RGB
- User Data RGBA
- User Data String
- Blackbody
- Cache
- Camera Projection
- Clamp
- Complex IOR
- Facing Ratio
- Passthrough
- Space Transform
- Switch RGBA
- Switch Shader
- Trace Set
- Triplanar
- UV Transform
- Vector Map
AtmosphereC4D shaders- Bitmap
- Vertex Map
- Substance Shader
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