These settings provide control over some advanced settings of the renderer.
Locks the AA_seed so that the sampling noise won't change with the frame number (avoiding the film grain look).
When enabled the render is split up over the specified number of frames, allowing you to render the slices in parallel. Then you can put the slices together via a script (e.g. in Photoshop).
Specifies the number of columns of the distribution. The number frames are the columns multiplied by the rows.
Specifies the number of rows of the distribution. The number frames are the columns multiplied by the rows.
Sets the frame and preview range of the scene according to the specified columns and rows. Also sets the Frame range to All Frames on the Output panel.
Displays the coordinates of the slices, which can be used in a script to put them together.
A list of shaders that will be evaluated after the regular surface shader. With this, it's possible to add shaders to set specific AOVs without modifying the original shader tree. If an atmosphere or background shader is set, these global AOV shaders will also be run for atmosphere and background contexts. It is useful for instance in the cryptomatte workflow.
Create New Operator Network
Opens the Arnold Operator Network Editor.