Note that to change the Arnold camera settings, you need to use the Arnold tab in Maya's Attribute Editor for the camera object (make sure you scroll down past the standard Maya 'Camera Attributes' tab to the tab marked Arnold and expand it):



Arnold provides the following camera types:



The perspective, or standard, camera is the most common. Both the perspective and fish-eye cameras provide depth of field and model the effect of altering the camera aperture. The orthographic, cylindrical and spherical camera types enable certain non-perspective views to be created but do not attempt to model any real-world lens effects (they are normally used for creating environment maps). 

Common Camera Attributes



Rolling Shutter

A scene that demonstrates the above effect can be found here.


Rolling Shutter Duration

Enable DOF

Focus Distance


Aperture Size

Aperture Blades

Aperture Blade Curvature

Aperture Rotation

Aperture Aspect Ratio  

UV Remap

Camera Motion Blur

Enables you to turn camera motion blur on or off. 'Use Global Settings' will use the value set in the motion blur tab from the MtoA global render settings. This option can be useful when there are multiple cameras in a scene that may or may not require motion blur"Use Global Shutter" (enabled by default) signifies that the camera should use the values from the Render Settings, in the motion blur tab. When you want to set a specific shutter in the camera, you can disable "Use Global Shutter" and then it will be taken into account.


Shutter Start/End

The shutter range of the camera can be defined by changing the shutter_start and shutter_end parameters. The value range should use the same time reference as the motion times. The default shutter_start of 0 and shutter_end of 1 means a full camera shutter range equivalent to the default motion blur range. A smaller range (0.0-0.5) will decrease the effective shutter aperture time and only show the first half of the motion.

Shutter Type