If you want to use tiled textures other than UDIM or specific Maya tokens, you need to use the Maya file.

Image Name

Use File Sequence

Uses a sequence of image files as an animated texture when rendering. Disabled by default.

Filter

Mipmap Bias

Multiply

Offset

Color Space

Ignore Color Space File Rules

Determines whether the color space attribute should be set when color management color space file rules are run.

Auto-Generate TX Textures

A toggle to disable auto-generation of .tx textures. More information can be found here.

Ignore Missing Textures

Missing Texture Color

UV Coordinates

 

UV Set

UV Coords

Offset U

Offset V

Wrap U

Wrap V

Scale U

Scale V

Flip U

Flip V

Swap UV

 

 

 

Pepe model by Daniel M. Lara (Pepeland).