If you want to use tiled textures other than UDIM or specific Maya tokens, you need to use the Maya file.

Image Name

More information about UDIMs can be found here.

Use File Sequence

Uses a sequence of image files as an animated texture when rendering. Disabled by default.


Mipmap Bias



Color Space

Ignore Color Space File Rules

Determines whether the color space attribute should be set when color management color space file rules are run.

Auto-Generate TX Textures

A toggle to disable auto-generation of .tx textures. More information can be found here.

Ignore Missing Textures

Missing Texture Color

UV Coordinates


UV Set

UV Coords

Offset U

Offset V

Wrap U

Wrap V

Scale U

Scale V

Flip U

Flip V

Swap UV




Pepe model by Daniel M. Lara (Pepeland).