Arnold for Maya is included with a default install of Maya 2017 via the mtoa.mll plug-in. This plug-in is auto-loaded, and Arnold is set as the preferred renderer in Maya. More information about Arnold for Maya can be found in the Autodesk Maya User Guide. More information about changes to rendering in Autodesk Maya 2017 can be found here.
A guide to transitioning to Arnold for Maya 2017 can be found here.
July 25, 2016
This version uses the Arnold 184.108.40.206 core.
(Note: skydome and mesh lights wip).
Color management is supported by the Ai Skydome light and Ai Sky shader.
Light blockers are supported in the viewport.
You can render in the Hypershade Material Viewer with Arnold.
Nodes from the lookdevKit plug-in are supported by Arnold.
Arnold shaders support the custom mode (hotkey 4 mode) in the Node Editor and the Hypershade, and the Lookdev template view in the Hypershade Property Editor.
Maya Color Management is now supported by the Arnold RenderView, where you can change the view transform from the preferences.
The automatic conversion of any texture to the .tx format now supports Maya color management. The input color space and the rendering color space are now used by maketx to color manage the texture just before the mip-mapping.
(Note: MakeTx awaiting integration)
AOV's can now be exported from / imported into a scene, and overrides created via the Maya Render Setup system.
All 3 UV tile modes (0-based, 1-based, UDIM) are now supported by Arnold.