In this tutorial, we will cover how to use the Gobo filter in combination with a Spot light and Atmosphere Volume to create a hyperspace effect. We will also look at various ways to adjust the spot light to enhance the lighting in the scene. Finally, we will add a Filter Map to the camera to provide a vignetting effect.

The Maya scene file can be downloaded here.

The original Maya scene files for this series of tutorials can be downloaded from Autodesk's Hyperspace Madness production.

Atmosphere Volume

Density 1


Gobo Filter


Fractal texture added to Slide Map of Gobo filter



Per-Light Attribute Scaling

If we wanted to adjust the specular highlight on the front of the space ship, we could adjust the exposure of the spot light. However, that would also increase the volume scattering effect, which is not what we want. A way around this is to adjust the per-light scaling for Specular in the Arnold attributes of the spot light. You can then adjust the effect the light has on the specularity without the light affecting anything else.

Note that these values should normally be left at 1 to produce physically accurate results.


Camera Filtermap

We can use the camera Filtermap attribute to add a vignette effect to the lens of our camera quite easily. 



Once you are happy with how the hyperspace effect looks, you could try animating it. In the example below, the Time attribute of the fractal texture has been keyframed. The Rotate Frame attribute of the fractal texture's place2dTexture has also been keyframed.