The Textures group of controls let you specify how to handle texture files in MAXtoA.


Auto-mipmap

Automatically generates mipmapped TX textures. 

Accept Unmipped

 

Auto-tile

 

Tile Size


Accept Untiled

If a texture map file is not natively mip-mapped, the render will give an error unless this option is checked. 

Auto-convert Textures to TX

 

Use Existing TX Textures

Cache Size (MB)

Max Open Files