The Textures group of controls let you specify how to handle texture files in MAXtoA.


Automatically generates mipmapped TX textures. 

Accept Unmipped




Tile Size

Accept Untiled

If a texture map file is not natively mip-mapped, the render will give an error unless this option is checked. 

Auto-convert Textures to TX


Use Existing TX Textures

Cache Size (MB)

Max Open Files