Release Date
April 26, 2017
This version uses the Arnold 5.0.0.2 core.
DOWNLOADS
This is a hotfix release. It addresses the following issues:
- Shadow Matte alpha was incorrect
- ID AOV in the Arnold RenderView was not supported
- Memory pools allocations are much bigger than requested
- Standard Surface viewport shading was not working in Maya 2016
- XGen failed to render on multiple patches
- Render to Texture shelf icon was launching light manager
- SynColor extension was missing in 2016_R2
- fixed error message in Render to Texture about color management
- Nodes contained in .obj and .ply procedurals are registered in the global name scope
- Standard surface coat normal not decoupled from main normal
- LPEs were not working with Raw drivers
- Curves with varying UVs were rendering wrong
- UINT parameter values are clamped to 0x7FFFFFFF when parsed from .ass files
- Properly handle cases where cpuset is smaller than the detected number of cores
- ignore_motion_blur with non-zero reference_time does not work with a polymesh with normals
- normal_map shader issues
- Missing Python bindings for some AtNodeEntry API functions
- AiNodeEntryGetDerivedType wrong for builtin procedural and implicit nodes
Ticket | Summary |
---|
#2955 | XGen failed to render on multiple patches |
#2958 | XGen failed to update igroom ptex in IPR |
#2959 | ID AOV not supported in ARV |
#2969 | Arnold Shelf Button for Render to Texture opens the Light Manager instead |
#2971 | SynColor extension missing in 2016 Ext2 |
#2972 | Error message in Render to Texture |
#2973 | Viewport error in Maya 2016 with standard surface |