Polymesh rendered as a volume (rollover image).

noise connected (through range shader) to displacement of standard_volume.

step_size: 0.1, volume_padding: 0.05.


When the Step Size is positive, it turns a polymesh into a volume and its value is used as the base step for raymarching the volume. 

The mesh should be closed and not have anything self-intersecting, otherwise, the volume may not render correctly.

You must add a step_size value and assign a standard_volume shader for the mesh to render as a volume.

A tutorial that covers how to render a polymesh as a volume can be found here.

Step Size

More information about volume step_size can be found here.

Volume Padding

 

 

 

 

Further examples

Head models rendered as volumes with different textures connected to displacement of standard_volume

 

 

 

Pepe model by Daniel M. Lara (Pepeland)