In this tutorial, we will use the versatile utility shader to generate random colors for the sprinkles on a donut. We will then use a variety of color shaders to further adjust the colors of the sprinkles. |
|
|
We can use the random shader to create variations of color for our sprinkles.
|
We can also use the composite shader to mix in another color using a blend mode.
|
Another way to change the colors of the sprinkles is to use a color_convert shader.
|
Once you are happy with the general colors of the sprinkles, you can use a color_correct shader to further fine-tune their appearance.
|
That concludes this tutorial. Have a go at experimenting with some of the other color correct shaders to create some different variations of color. |