Tutorials about Operators can be found here.
Create new operator network in Render Settings
You can export operator graphs to ASS files and import them back in any DCC using the Arnold Operator Network Editor window.
You can also run the export / import from a python script.
When C4DtoA translates the Cinema 4D scene to an Arnold scene, it uses the following rules to assign names to the Arnold nodes:
The following table contains examples of names generated for different objects and materials.
|Type||Rule||C4D nodes||Arnold nodes|
|Generic object||The path of the object hierarchy, separated by '/' character.|
|Object generator||The '|' character is used to separate the hierarchy of the object and the object cache. Note, that the object cache usually has a root Null object.|
|Instance object||Same rules apply as the object generator.|
|Particle instances||The name of the emitter and 'instance_[index]' separated by the '|' character.|
|Shader||The material name and the shader name separated by the '|' character, starting with the '/' prefix.|