June 4, 2018
This version uses the Arnold 5.1.1.0 core.
It is now possible to render inside the Maya viewport, by switching the viewport "Renderer" to Arnold. Some of the Arnold RenderView options are exposed, like Region Rendering, Debug Shading, Isolate Selected, AOVs, etc. This feature is only available with Maya 2018.
The new menu "Arnold -> Utilities -> Arnold Denoiser UI (noice)" allows to denoise previously rendered images. This requires that the input images were rendered in EXR with merged AOVs enabled.
Ticket | Summary |
---|---|
#3430 | Common attributes tab inside Render Settings shrinks when loading customer file |
#3456 | Transforming or changing attributes to nHair object with ARV running crashes Maya |
#3460 | Light group names always appended to frame number |
#3470 | ARV: crash with isolate selected when window is closed and reopened |
#3398 | replace getAttr(..., size=1) with python API implementation |
#3414 | Crash when changing resolution with snapshot selected |
#3415 | Crash when "Display Pixel Information" is checked and different resolution images have been snapshot |
#3444 | license information missing from kick test render in diagnostics |
#3417 | Isolate Select in ARV throws a warning |
#3421 | Add Install Trial License to the Arnold > Licensing menu |
#3427 | createStandIn doesn't work in MtoA 3.0.0.x |
#3459 | Automatically add the optional AOVs for noice |
#3466 | Add parameter to optix-denoise the beauty |
#3468 | Prevent errors in Render to Texture when pipe characters exist in the object name |
#3469 | Warning about near_plane in render to texture |
#3343 | Arnold Rendering in Maya Viewport |
#3461 | Add UI for the Arnold denoiser |
#3465 | Rename mtlx attribute to filename |