round_corners -> normal_camera of standard_surface. Display> Show Hidden (right).

A scene file that demonstrates this effect can be found here.




Samples

Radius

Normal

normal_map -> bump2d -> round_corners


Trace Set

Inclusive

Self Only



Further examples

round_corners used to represent the meniscus where the rock meets the water surface (left). Round_corners -> toon.normalCamera (right). Rollover images.