March 20, 2019
This is a feature release, using the Arnold 5.3.0.0 core, and it includes the beta version of Arnold GPU
Get the installer on Solid Angle Downloads.
GPU rendering (BETA): you can now switch between CPU and GPU render devices interactively and expect visually similar results. NVIDIA® GPUs from Turing™ to Maxwell™ architectures are supported, and Arnold will take advantage of multiple GPUs, NVLink™ and NVIDIA® RTX™ hardware accelerated raytracing if available. Note that due to beta status of GPU rendering, a number of features are missing, performance is not final, and use in production is not advised. We plan to gradually improve this in subsequent releases and would appreciate your feedback. For a complete description of requirements, features and caveats, see Getting Started With Arnold GPU.
Improved skydome sampling: Arnold now takes into account the normal of the shading point whenimportance sampling the skydome. Therefore bright areas in theskydome are less likely to "steal" samples when they are below the normal. Even for more uniformly colored skydomes, the improved sampler will waste fewer samples in directions that are below the hemisphere, allowing for lower skydome light sample rates to be used which should give a noticeable speedup.
Visible lights: the quad, disk, cylinder and point lights now have a camera and a transmission attribute, allowing these lights to become visible inrender.
Autobump visibility now exposed in the Arnold Properties.
MaterialX export: the shaders applied to the geometry in the scene can be exported to aMaterialX document with a given look name from the render settings. The exported document contains the look development for the selected geometries including materials, shading graphs, geometry properties, and visibility settings. The look development can be applied using theMaterialX operator.
Operators can now be grouped together in the Operator Graph.
The Merge and Switch operators are now exposing the input ports.
Improved UI for the Set Parameter operator.
Memory spike when instancing Pflow shapes.
ActiveShade re-translating Pflow shapes when orbiting.
Export Selected does not export current frame if Animation check box not selected.
Cannot set Animation Start to more than 1000 in the .ASS Exporter dialog box.
See the Arnold 5.3.0.0 release notes for the full list of enhancements and fixes.