This simple tutorial shows how to remap an image using the uv_coords attribute of the image shader to produce an abstract patterned distortion effect. Further examples can be found here.
A scene file can be downloaded here. |
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You can also add a uv_transform shader after the image for extra controls. You could also add a range shader to further control the distortion effect.
Final shading network
Image: UV Coordinates
In the UV_coordinates of the image shader, there are controls for further changing the position of the texture map. When animated, this can produce some interesting results:
- Animating the exposure (using a color_correct) connected to the texture used to distort the image shader will produce the final result.
Exposure (-10 to 0)
Exposure (-10 to 0)