Release Date
August 8, 2017
This version uses the Arnold 5.0.1.2 core.
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MtoA 2.0.2 is the version included in Maya 2018 Update 1.
For Bifrost w/ Maya 2018 users, it is necessary to upgrade to Maya 2018 Update 1 in order to render Bifrost with Arnold (this does not apply to older versions of Maya).
This version includes the following changes:
BugFixes:
- Render Setup overrides were not updated in IPR
- ARV: Support "Isolate Selected" wasn't working with procedurals
- Fixed crash when a new standard_volume shader is assigned to Bifrost Aero volume
- Legacy "bifrostAeroMaterial" was assigned to Bifrost Aero when the Bifrost plugin was loaded after MtoA
- "Convert Deprecated Shaders" improved for metal shaders
- Applying standard surface presets didn't set all attributes properly, thus giving sometimes wrong results.
- Maya native shaders exported as standard_surface (instead of legacy "standard")
Render to Texture Improvements :
- AOVs can now be rendered during the baking
- UV range (start / end) can be set
- Normal offset exposed to avoid precision artifacts
New Features / Parameters :
- Added "Indirect Specular Blur" in the Render Settings
- Arnold Photometric lights now included in File Path Editor
- OSL: stdosl.h and oslutil.h are now included in MtoA
- When OCIO is used in Maya color management, a node color_manager_ocio is exported to avoid dependencies with SynColor
- Changed the UI for "Render Stats" parameters in StandIns, now matching the way parameters are stored internally. It is now possible to override them with Maya Render Setup
Incompatible Changes :
- In Maya 2018, the Bifrost procedural is no longer included in MtoA. It's now installed by the Maya Update 1, in a separate folder
Tickets
Ticket | Summary |
---|---|
#814 | preserve_scene_data is set to true when export bounding box attribute is enabled |
#2515 | overriding standin Render Stats with Render Setup is not intuitive |
#3112 | applying a regular shader preset after one with full transmission results in the wrong settings |
#2982 | Indirect Specular Blur missing in MtoA |
#3010 | Render Settings overrides don't update in ARV when using "Refresh Render" |
#3021 | Arnold Photometric lights Photometry File references not included in Path Editor |
#3092 | Export native Maya shaders as standard_surface |
#3093 | ARV: support isolate selected with procedurals |
#3111 | Load Bifrost procedural from an external path |
#3114 | Upgrade syncolor for all versions of MtoA |
#3119 | Remove "default driver" that was meant for mplay |
#3121 | Crashes when Bifrost volume is sampled with an unknown channel |
#3126 | Expose normal offset in "Render To Texture" |
#3127 | Add support for AOVs in Render To Texture |
#3128 | Render To Texture: support different UV ranges |
#3129 | Allow defining a custom path for Bifrost procedural |
#3130 | Legacy bifrostAeroMaterial assigned if bifrost loaded after MtoA |
#3134 | Could not find include file: stdosl.h |
#3139 | Improve Arnold4 conversion script for metals |
#3008 | Export a color_manager_ocio (instead of color_manager_syncolor) when synColor is using an OCIO config |