MtoA 5.1.3 introduces Arnold 7.1.2.0 and is a minor feature release bringing several USD improvements, as well as other bug fixes.
Installation
- Download the Arnold for Maya plugin
- Follow these installation instructions.
System Requirements
- Maya 2020, 2022 or 2023
The cache will also need to be re-populated after installing a new Arnold version, updating to a new NVIDIA driver, or changing the hardware configuration of GPUs on the system. More information can be found here.The driver type must be set to DCH.
In the driver page select "Windows Driver Type:" DCH
Maya Plugins Compatibility
MtoA 5.1.2 works with the following Maya plugins
- Bifrost Extension for Maya 2.4.0.0
- MayaUSD 0.18.0 (USD 21.11)
Enhancements
- Render Swatches are now enabled by default (MTOA-1077)
USD Enhancements
Incompatible Changes
- Connection priority in MaterialX document: Setting both a value and a connection as input of a node is undefined behavior in MaterialX. Arnold will now prioritize the connection over the value when both are defined. (ARNOLD-11198).
Bug Fixes
- MTOA-617 - Tweaking "Enable Swatch Render" in the Render Settings is now refreshing all swatches automatically
- ARNOLD-12299 - Crash when writing .ass file expanding procs without a render session
- ARNOLD-12232 - Memory leak when rendering deep EXR layers
- ARNOLD-11809 - Random crash when rendering multiple scenes in parallel
- ARNOLD-12211 - [GPU] Optix denoiser memory leak when creating and destroying render sessions successively
- ARNOLD-12177 - [GPU] Crash with ramp shader after aborting due to an error
- ARNOLD-12166 - [GPU] Texture memory leak when creating and destroying render sessions successively
- ARNOLD-12165 - [GPU] Incorrect volume bounds
- ARNOLD-357 - [Licensing] Licensing error "[clm.v1] product key not found
- ARNOLD-12144 - [maketx] Unwanted log messages
- ARNOLD-12171 - [MaterialX] Crash when exporting a volume shader to MaterialX
- ARNOLD-11198 - [MaterialX] Connection is ignored when a node input also has a defined value
- usd#1073 Resolve node attributes from referenced files
- usd#1093 Fix instanceable references in the same USD file
- usd#1104 Compute visibility until the eventual root prim
- usd#1129 Support UsdUvTexture relative paths with udims
- usd#1133 Set outputs layer names only if required
- usd#1136 Fix uninitialized UV coords with leftHanded meshes